Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Not Just a Space Game

After playing around a bit with Cocos2d-html5, it's finally time to get down and dirty with the good old C++ version of the engine. So, you will be using Cocos2d-x for this chapter and all the subsequent chapters. In this chapter, we will use actions for almost everything we need and get creative with some particle effects. You will also learn how to include progression in a game by creating a few levels.

We will cover the following topics in this chapter:

  • How to use the awesome Cocos2d-x project creator tool to create a cross-platform project

  • How to create a custom sprite by extending CCSprite

  • How to use a particle system

  • How to parse an XML file using tinyxml2