Book Image

Learning Cocos2d-x Game Development

By : Siddharth Shekar
Book Image

Learning Cocos2d-x Game Development

By: Siddharth Shekar

Overview of this book

Table of Contents (19 chapters)
Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Cocos2d-x's inbuilt particle system


Cocos2d-x is included with some popular inbuilt particle systems that can be used right away without the need to design your own particle system; these include Fire, Fireworks, Sun, Galaxy, Flower, Meteor, Spiral, Explosion, Smoke, Snow, and Rain.

The way to create any of these particle systems is shown as follows:

CCParticleSystemQuad* m_emitter = new CCParticleSystemQuad();
m_emitter = CCParticleExplosion::create();
this->addChild(m_emitter);

You first create an emitter; here, we call it m_emitter of type CCParticleSystemQuad. Then, we assign the type of particle system that we would like to create. Here, we use CCParticleExplosion to create an explosion effect, and finally, we add it to the display list.