Book Image

GameMaker Essentials

By : Nathan T Auckett USD, Nathan Thomas Auckett
4 (1)
Book Image

GameMaker Essentials

4 (1)
By: Nathan T Auckett USD, Nathan Thomas Auckett

Overview of this book

Table of Contents (16 chapters)

Chapter 4. Objects

In this chapter, we will take a look at the object resource in GameMaker. We will look at how they are structured, how they work, and what can be done with them. We will then use the drag and drop functions to create a simple game and broaden our understanding of how objects work.