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  • Book Overview & Buying Gamemaker Essentials
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)

Overview of this book

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Table of Contents (11 chapters)
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Chapter 4. Objects

In this chapter, we will take a look at the object resource in GameMaker. We will look at how they are structured, how they work, and what can be done with them. We will then use the drag and drop functions to create a simple game and broaden our understanding of how objects work.

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Gamemaker Essentials
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