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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)

Overview of this book

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Table of Contents (11 chapters)
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Loading a sprite

Loading a sprite in GameMaker can be done in two ways:

  1. The first and most common way is to create a new sprite resource by clicking on the new sprite button Loading a sprite, and then clicking on the Load Sprite button. This displays the default file browser, allowing you to find your sprite image file and open it as a sprite in GameMaker.
  2. The second way to load a sprite is by using your default file browser to locate the image file and then drag and drop it onto the GameMaker user interface. This will show a dialog asking what sort of resource you want it to be.
    Loading a sprite

Clicking on Sprite will create a new sprite resource with the image file loaded as the sprite. Clicking on Background will create a new background resource with the image file loaded as the background. Clicking on Included File will add the image as an included file to the project.

An included file is a file that will be exported and packaged with your final project. This allows you to attach things such as text files, dynamic link...

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Gamemaker Essentials
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