In this chapter, you will learn more about sprites. You will learn how to load a sprite into a project, how to edit the sprite's properties and change its options, how to size sprites to make positioning easier when designing levels, how to edit a sprite, and finally how to use GameMaker Language to change how the sprite plays and how it looks when drawn to the screen.

GameMaker Essentials
By :

GameMaker Essentials
By:
Overview of this book
Table of Contents (16 chapters)
GameMaker Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introducing GameMaker
Getting Started
Resource Management
The GameMaker Language
Sprites
Making a Game
Game Settings and Exporting
Index
Customer Reviews