Book Image

GameMaker Essentials

By : Nathan T Auckett USD, Nathan Thomas Auckett
4 (1)
Book Image

GameMaker Essentials

4 (1)
By: Nathan T Auckett USD, Nathan Thomas Auckett

Overview of this book

Table of Contents (16 chapters)

Chapter 6. Sprites

In this chapter, you will learn more about sprites. You will learn how to load a sprite into a project, how to edit the sprite's properties and change its options, how to size sprites to make positioning easier when designing levels, how to edit a sprite, and finally how to use GameMaker Language to change how the sprite plays and how it looks when drawn to the screen.