To create something that can save files, we'll need to cover new territory. We've already discussed working with PlayerPrefs
back in Chapter 5, Shooting Gallery – Working with Animations and Tweens, but there can be a time when you want to save things other than just string
, int
, or float
variables. To deal with complex data types, there are more things that we can do. Perform the following steps:
We are going to first open up our 3D Platformer project we created back in Chapter 6, Side-Scrolling Platformer. Open your gameplay scene (in the example code saved as
Gameplay
) from the link described in the project setup.As it currently stands, the ability to create our levels is inside our GameController script. For this project, however, we're going to extract that functionality and move it over to a new class. In Project Browser, go to the
Scripts
folder and create a new C# script namedLevelEditor
. With this finished, open your IDE.Once there, click on the
GameController...