Book Image

Unity 5.x Game Development Blueprints

By : John P. Doran
Book Image

Unity 5.x Game Development Blueprints

By: John P. Doran

Overview of this book

<p>This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.</p> <p>Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer</p>
Table of Contents (19 chapters)
Unity 5.x Game Development Blueprints
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

About the Reviewer

Sebastian T. Koenig, Ph.D., received his doctorate in human interface technology from the University of Canterbury, New Zealand, developing a framework for individualized virtual reality cognitive rehabilitation. He obtained his diploma in psychology from the University of Regensburg, Germany, in the areas of clinical neuropsychology and virtual reality rehabilitation.

Dr. Koenig is the founder and CEO of Katana Simulations, where he oversees the design, development, and evaluation of cognitive assessment and training simulations. His professional experience spans over 10 years of clinical work in cognitive rehabilitation and virtual reality research, development, and user testing. Dr. Koenig has extensive experience as a speaker at international conferences and as a reviewer of scientific publications in the areas of rehabilitation, cognitive psychology, neuropsychology, software engineering, game development, game user research, and virtual reality.

Dr. Koenig has developed numerous software applications for cognitive assessment and training. For his work on the Virtual Memory Task, he was awarded the prestigious Laval Virtual Award in 2011 in the Medicine and Health category. Other applications of his include the virtual reality executive function assessment in collaboration with the Kessler Foundation, NJ, USA, and the patent-pending Microsoft Kinect-based motor and cognitive training JewelMine/Mystic Isle software at the USC Institute for Creative Technologies, CA, USA.

Dr. Koenig maintains the website http://www.virtualgamelab.com about his research and software development projects. His website also contains a comprehensive list of tutorials for the Unity game engine.