Book Image

Unity 5.x Game Development Blueprints

By : John P. Doran
Book Image

Unity 5.x Game Development Blueprints

By: John P. Doran

Overview of this book

<p>This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.</p> <p>Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer</p>
Table of Contents (19 chapters)
Unity 5.x Game Development Blueprints
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Project setup


To start this project, we will start off with creating a new project:

  1. With Unity started, go to File | New Project. Select a Project Location of your choice somewhere on your hard drive and ensure that you have 2D selected, and under Project Name, change it to Shooting Gallery. Once completed, select Create Project. From there, if you see the Welcome to Unity popup, feel free to close it as we won't be using it.

  2. Create the following folders, just as we described in the previous chapters:

    • Animations

    • Prefabs

    • Scenes

    • Scripts

    • Sprites