Book Image

Unity 5.x Game Development Blueprints

By : John P. Doran
Book Image

Unity 5.x Game Development Blueprints

By: John P. Doran

Overview of this book

<p>This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.</p> <p>Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer</p>
Table of Contents (19 chapters)
Unity 5.x Game Development Blueprints
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Creating our player


To begin with, let's add in our player so we can see what the world itself looks like. Thankfully, Unity has created some of these behaviors for us that are included in the engine.

  1. Open up our Exterior level if it isn't open already and to make it easier to see, go to the Lighting tab and in the Scene section uncheck the Fog property.

  2. Next, go to Assets | Import Package | Characters. This will open up a window with a lot of different assets included. In this case, we will not need the PhysicsMaterials and Characters folder aside from the FirstPersonCharacter so uncheck them. Closing all the folders should show something similar to this:

  3. Once finished selecting the correct actions, click on the Import button and wait for everything to be imported.

  4. Once imported, move to the Project tab and open up the Standard Assets/Characters/FirstPersonCharacter/Prefabs folder. From there, drag and drop the FPSController object into our scene.

  5. Double-click on the object to zoom into it...