Book Image

Unity 5.x Game Development Blueprints

By : John P. Doran
Book Image

Unity 5.x Game Development Blueprints

By: John P. Doran

Overview of this book

<p>This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.</p> <p>Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer</p>
Table of Contents (19 chapters)
Unity 5.x Game Development Blueprints
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Challenges


For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:

  • Add in sounds and music to the game and customize the GUI in the ways we talked about earlier!

  • Create levels of your own! Danny Calleri has created a really nice level editor called Toast Editor that you can run from your web browser to design levels graphically. To use it, go to http://dannycalleri.github.io/toasteditor/index.html. When exporting, use the C++ option and replace the top line with our levels line and add new int [] to the beginning of every line in the array.

  • Going one step further, instead of creating arrays for the levels, it is possible to load in text files in Unity, so you can load the levels from a file. For more information on Text Assets, see http://docs.unity3d.com/Manual/class-TextAsset.html.

  • As it stands when the player hits one of the orbs, they can jump again...