Index
A
- ASCIITable
- Aseprite
- about / Sprite animation
- URL / Sprite animation
- aspect ratio / The sprite
- Asynchronous Networking event
- about / Our Asynchronous Networking event
- connection, handling / Connection
- disconnection, handling / Disconnection
- data, handling / Handling data, Our data handling script
B
- backgrounds / Backgrounds
- basic collision checking / Walls
- Boss AI
- programming / Programming a Boss AI
- buffer
- about / Networking terminology
C
- client
- in client/server system / The client in your client/server system
- client/server multiplayer networking
- about / Client/server multiplayer networking
- IP address, printing of server on screen / Printing the server's IP address and port on a screen
- port, printing of server on screen / Printing the server's IP address and port on a screen
- actual server, creating / Creating the actual server
- client/server networking
- about / Networking terminology
- collision mask / Walls
- compile-time errors
- about / Compile-time errors
- constants
- about / Unexplained resources
- controller object / Damaging the player
- customizable controls
- about / Customizable controls
- control configurations, saving / Saving control configurations
D
- 2D arrays
- using, in programming / 2D arrays
- datagram
- about / Networking terminology
- data structure (DS) / Textboxes
- debugger
- about / The GameMaker: Studio interface
- debugging
- about / Debugging
- debugging, features
- compile-time errors / Compile-time errors
- runtime errors / Runtime errors
- debugger / The GameMaker: Studio debugger
- functions / Debugging functions
- debugging console engine
- reference link / Debugging
- debugging functions
- about / Debugging functions
- depth / Coordinate planes in GameMaker
- documentation, GameMaker* Studio
- about / GameMaker: Studio documentation
- reference link / GameMaker: Studio documentation
E
- endless platformer
- creating / Creating an endless platformer
- player, bouncing / Bouncing and movement
- player movement / Bouncing and movement
- death, incorporating into game / Death and enemies
- enemies, incorporating into game / Death and enemies
- random spawning / Random spawning
- menus, implementing / Menus and textboxes, Menus
- textboxes, implementing / Textboxes
- enemies, Escape the Dungeon game
- about / Enemies
- moving / Making your enemies move
- player, damaging / Damaging the player
- Escape the Dungeon game
- creating / Creating your Escape the Dungeon game
- playable character / The playable character
- walls / Walls
- enemies / Enemies
- working on player's shooting mechanics / Making the player shoot
- working on enemy's shooting mechanics / Making the enemies shoot
- keys and locks, advancing to next room / Keys and locks and advancing to the next room
- Escape the Dungeon game, in GML
- about / Remaking Escape the Dungeon in the GML
- sprites, remaking / Remaking the sprites
- player object, remaking / Remaking the player object
- events / Understanding the four events
- player object, coding / Starting to code your player object
- player, moving / Making the player move
- subimage, modifying / Changing the subimage
- collisions / Collisions
- enemies, coding / Coding the enemies
- random seeds, creating / Random seeds
- health system / Health and lives system
- lives system / Health and lives system
- health variables, displaying / Displaying health and lives
- lives variables, displaying / Displaying health and lives
- invincibility / Invincibility
- shooting capabilities / Shooting
- sounds / Sounds
- key objects, creating / Keys and locks
- lock objects, creating / Keys and locks
- scripts / Scripts
- example project
- about / An example project
- naming convention / Naming convention – resource prefixes
- sprite, drawing / Drawing the sprite
- object, creating / Creating an object
- coordinate planes / Coordinate planes in GameMaker
- room, creating / Creating a room
- game, testing / Testing your game
- explosion particle
- creating / Particles
- export modules
- about / Export modules
G
- GameMaker
- resources / Unexplained resources
- GameMaker* Player
- about / Choosing your version
- GameMaker* Studio
- version, selecting / Choosing your version
- reference link, for licenses / Choosing your version
- interface / The GameMaker: Studio interface
- documentation / GameMaker: Studio documentation
- GameMaker* Studio, for Microsoft Windows
- download link / Choosing your version
- GameMaker* Studio debugger
- about / The GameMaker: Studio debugger
- GameMaker community
- reference link / Helpful information on GameMaker
- GameMaker forums
- reference link / Quirks of the GameMaker Language
- GameMaker Language
- quirks / Quirks of the GameMaker Language
- GameMaker Marketplace
- reference link / Quirks of the GameMaker Language
H
- highscore
- saving / Saving and loading a highscore
- loading / Saving and loading a highscore
I
- INI (initialization)
- about / Saving and loading a highscore
- INI file encryption
- about / INI file encryption
- interface, GameMaker* Studio
- about / The GameMaker: Studio interface
- Internet Assigned Numbers Authority (IANA)
- IP address
- about / Networking terminology
- IP address, of server
- printing, on screen / Printing the server's IP address and port on a screen
J
- JoyToKey
K
- key-related events
- differences / The object
- keyboard ghosting
L
- legacy gamepad support
- about / Legacy gamepad support
- licenses, GameMaker* Studio
- reference link / Choosing your version
M
- macros
- about / Unexplained resources
- modern gamepad support
- about / Modern gamepad support
- movement
- programming / Programming the movement
N
- networking terminology
- buffer / Networking terminology
- packet / Networking terminology
- datagram / Networking terminology
- Transmission Control Protocol (TCP) / Networking terminology
- User Datagram Protocol (UDP) / Networking terminology
- socket / Networking terminology
- IP address / Networking terminology
- port / Networking terminology
- client/server networking / Networking terminology
O
- OpenGL ES Shading Language
- about / Unexplained resources
P
- packet
- about / Networking terminology
- particle emitter
- setting up / Particles
- particles
- physics engine, in regular game
- physics game
- about / A physics game
- playable character, Escape the Dungeon game
- about / The playable character
- sprite, creating / The sprite
- object / The object
- port
- about / Networking terminology
- port, of server
- printing, on screen / Printing the server's IP address and port on a screen
- precise collision checking / Walls
R
- random spawning
- about / Random spawning
- resources, GameMaker
- shaders / Unexplained resources
- timelines / Unexplained resources
- macros / Unexplained resources
- room speed / Creating a room
- runtime errors
- about / Runtime errors
S
- scoring system
- about / Putting in a scoring system
- highscore, saving / Saving and loading a highscore
- highscore, loading / Saving and loading a highscore
- scrolling platformer
- making scroll / Making your scrolling platformer scroll
- scrolling shooter game
- main ship, creating / Creating the main ship
- enemies, creating / Creating the enemies
- parenting, in objects / Parenting in objects
- random enemy spawning / Random enemy spawning
- Boss AI, programming / Programming a Boss AI
- shaders
- about / Unexplained resources
- socket
- about / Networking terminology
- sounds / Sounds
- sprite
- creating / The sprite
- spritefont
- about / Putting in a scoring system
- sprites
- animating / Sprite animation
- spritesheet
- importing / Spritesheet importing
- subimage / Drawing the sprite
T
- timelines
- about / Unexplained resources
- Transmission Control Protocol (TCP)
- about / Networking terminology
U
- User Datagram Protocol (UDP)
- about / Networking terminology
V
- version, GameMaker* Studio
- selecting / Choosing your version
- virtual key / Making the player move
W
- walls, Escape the Dungeon game
- about / Walls
- Wireshark
X
- Xbox gamepad support
- integrating / Integrating Xbox gamepad support
- legacy gamepad support / Legacy gamepad support
- modern gamepad support / Modern gamepad support
- Xpadder
Y
- YoYo Games
- reference link, for guide / Testing your game
Z
- zero-based indexing / Drawing the sprite