Book Image

GameMaker Programming By Example

By : Brian Christian, Steven Isaacs
Book Image

GameMaker Programming By Example

By: Brian Christian, Steven Isaacs

Overview of this book

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Table of Contents (16 chapters)

About the Reviewer

Genevieve Ditangan, also known as Gen or GenDi, started off enjoying games at a young age. With the passion of creating art and the hobby of exploring worlds through video games, there was no doubt that she would dedicate her life to be a game designer. Although she started out as an artist first, GenDi has created artworks that have been sold at several conventions. Furthering on to dream to be a game designer and one day create a visually artistic game. GenDi attended The Art Institute of Vancouver, graduating in 2015 with her game art and design diploma. GenDi also previously graduated in 2013 from British Columbia Institute of Technology with her Graphic Design Associate Certificate. The road is tough and long, but the passion never goes away.