Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Summary


In this chapter, we covered an always important concern in game development, performance. We first looked at the considerations you should take into account when developing for your platform. After that, we looked at how to use the Unity Profiler and specifically looked at profiling audio performance. From there, we broke down some strategies for optimally handling resources and effects. This diverted us to cover profiling the FMOD audio system with FMOD Studio and how to identify and resolve issues. Finally, we looked at a troubleshooting section which is intended to help readers having issues with book's exercises or with the issues in the future.

That completes our journey through game audio development with Unity. Hopefully, you are able to take away a number of audio development skills that you can apply to your own games. While we tried to cover all aspects of game audio, in truth, not a single book could ever encompass all of it. Instead it is hoped that you use this base of...