After having seen a working example of how the technical parts of audio visualization come together, you should be well on your way to becoming an AV master. One of things that is predominant in the area of audio graphic visualizations is the use of lighting. Being able to add dramatic and dynamic lighting to a scene can take your visualizations to the next level. In this section, we will look at adding some audio-driven lighting. Follow the instructions, to add some audio-driven lights to our scene:
- Open up Unity and the
Chapter_8_Start
scene. From the menu, selectFile
|Save Scene As
and then use theSave
dialog to save the scene asChapter_8_Lights
to theAssets/GameAudio/Scenes
folder. - Locate the
Directional Light
in theHierarchy
window (at the top) and disable it in theInspector
window by unchecking the game object checkbox.
- From the menu, select
GameObject
|Create Empty
. Rename the new objectLights
in theInspector
window and then use theAdd Component
button...