Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

About the Reviewer

Francesco Sapio obtained his Computer Science and Control Engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, graduating summa cum laude. He is currently studying a Master of Science in Engineering in Artificial Intelligence and Robotics at the same university.

He is a Unity 3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. He developed Gea 2: A New Earth (Sapienza University of Rome), an educational game for high school students to learn concepts of physics, and Sticker Book (series) (Dataware Games), a cross-platform series of games for kids. In addition, he worked as consultant for the (successfully funded by Kickstarter) game Prosperity - Italy 1434 (Entertainment Game Apps, Inc), and for the open online collaborative ideation system titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different research projects, such as Belief-Driven-Pathfinding (Sapienza University of Rome), a new technique of pathfinding in videogames that was presented as a paper at the DiGRA-FDG Conference 2016; and Project Anima (Royal Melbourne Institute of Technology), which included developing a recommendation system for games.

He has authored several books for Packt. He is an active writer on the topic of game development. Recently, he authored the book Getting Started with Unity 5.x 2D Game Development, which takes your hand and guides you through the amazing journey of game development, the successful Unity UI Cookbook, which has been translated into other languages, and teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide called What do you need to know about Unity. In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints. Furthermore, he has also been a reviewer for the following books: Game Development Patterns and Best Practices, Game Physics Cookbook, Mastering Unity 5.x, Unity 5.x by Example, and Unity Game Development Scripting.

Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer, where he was a guest of honor at the theatre Brancaccio in Rome. In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome.

Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games--thanks to his passion for game designing and programming.

You can find him at www.francescosapio.com.