Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Examining an audio visualizer


Even if you are still a little fuzzy on what an FFT does and how it does it really will become more clear after we look at a completed example. Since this is more of an advanced topic, we will actually look at a completed example first and then break it down to see how it works. Follow the instructions given to add the chapter assets to a new Unity project:

  1. Open up Unity and create a new project called GameAudioVisualizations.
  2. From the menu, select Assets | Import Package | Custom Package and then use the Import Package dialog to locate and import the Chapter_8_Start.unitypackage found in the Chapter_8_Assets folder of the downloaded source code.
  3. After the assets are imported, locate the Chapter_8_Start scene in the Project window and double-click to open it.
  4. When the scene has finished loading, press play to run it. As the scene plays, listen carefully and watch the colored cubes as they grow and shrink with the music. The following is a screenshot of the scene...