Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

About the Author

Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In his current role, he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid developer, consultant, and manager of multiple Unity game and graphic projects since.

Micheal has previously written Augmented Reality Game Development, also published by Packt Publishing in 2017.

 

I would really like to thank the team at Packt Publishing for all their support and assistance in making this book so easy and enjoyable to write. It has been a joy working with the team, which is composed of nothing but dedicated professionals. I would especially like to thank Reshma Raman and Jason Pereira. Reshma, the Senior Acquisition Editor, understood and agreed with the vision I had for this book. Jason, the Content Development Editor, has been a joy to work with and has worked hard assisting me when needed. Of course, no book would ever make it past the first draft if it were not for the dedication and hard work of the reviewers. So I would also like to make a special thanks to all the dedicated and hard work of the reviewers. Writing a book would not be possible if I didn't have the support of my family and friends, Especially, with the help of my little tester and ideas contributor, Ava, who has been a great asset in developing several of the books exercises. Yet, none of this would be possible without the help and support of Rhonda. Rhonda has been gracious enough to draw some of the initial diagrams, lend her musical ear, and help with those first draft reviews. I found this book a pleasure to write, and none of it would have been possible without any of the people I mentioned above.