Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Packt Upsell

Chapter 13. Optimizing Our Game for Deployment

In the last chapter, we planned and implemented audio and visual effects into our game to enhance overall gameplay. Specifically, we added audio to key events in our combat system and added lighting and particle special effects. We started with an overview of Unity's audio system, then planned and implemented our game's audio. We then shifted to an introduction to lights and shadows in Unity and covered select special effects in Unity. We concluded by adding a point light to our cherry trees and a special effect to our spawn pads.

This chapter has two areas of focus: optimization and deployment. In the optimization sections, you will learn how to diagnose your Unity game for performance problems and how to optimize scripts and graphics rendering. In the deployment section, you will learn about the Unity build process, how to create a standalone player, and how to deploy your game to multiple platforms.

Specifically, in this chapter, we will cover...