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  • Book Overview & Buying Getting Started with Unity 5
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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 5

Getting Started with Unity 5

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (16 chapters)
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Additional environmental features

We are now ready to enhance our terrain with additional features. First, we will add a natural bridge, and then we'll selectively plant trees. We'll also add water to the center of our terrain and create the sky.

Natural bridge

There are several ways to build a bridge for our game. We want the player to be able to walk from one side of the game map to the other. The approach we'll take is to use a textured geometric shape. Here are the steps:

  1. Use the transform tools in the Scene view to zoom into the area you want to place the bridge. I will put it in the center of the terrain.
  2. Select the GameObject drop-down menu, select the 3D Object, and click on Cube.
  3. Right-click on the cube in the Hierarchy view and select Rename. Rename the cube as Bridge.
  4. Use the transform tool to increase the width and length of the cube. A scale of 12, 5, 58 works nicely.
  5. Use the translate tool to move the bridge in place. Be sure to place both ends just beneath the surface...
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Getting Started with Unity 5
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