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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.7 (7)
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Getting Started with Unity 5

Getting Started with Unity 5

2.7 (7)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (16 chapters)
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Summary

In this chapter, we dabbled in the concept of game design and documented our Little Farmer Colt game. The game design will serve as a reference point for our remaining work on the game throughout this book. The game design also informed the characteristics of our terrain. We created a terrain, added a texture to the terrain, added mountains, trees, and a river. We even created a natural bridge. We concluded our chapter by adding a Skybox.

Our game's foundation is now created and you have the experience to create your own game environments.

In the next chapter, we'll take a close look at how to import and use assets in Unity. We'll do more than experiment; we'll actually import our game's main character Colt, the old farmer, and the animals.

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Getting Started with Unity 5
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