Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 14. Virtual Reality

In the previous chapter, we explored several processes and techniques to diagnose our Unity games to help improve performance. We did this by optimizing scripts, garbage collection, and graphic rendering. We also looked at how to deploy our Unity game for multiple distribution platforms.

In this chapter, we are going to examine Unity's capabilities in regards to virtual reality. We will start with a quick introduction to virtual reality, including hardware requirements, and then look at how to create a virtual reality game using the Unity game engine. This is a bonus chapter and does not require you to own expensive virtual reality hardware. The purpose of the chapter is to give you an introduction to virtual reality and its possibilities with the Unity game engine.

Specifically, we will cover the following content in this chapter:

  • Welcome to virtual reality 
  • Enabling virtual reality in Unity
  • Starter content