Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 1. What is an RPG?

Before we get started, it would be best to get a brief history of the genre and understand some of the key elements you will need to consider throughout the design of your RPG.

Here is an overview of what we will be covering in this chapter:

  • A brief history of the genre
  • Characteristics of an RPG
  • Story and setting
  • Exploration and quests
  • Inventory systems
  • Character development
  • Experience and leveling
  • Combat systems
  • User interaction and graphics
  • Existing or upcoming RPGs
  • Patterns in RPGs

You might have just started one of your most challenging tasks thus far.