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  • Book Overview & Buying Game Development Projects with Unreal Engine
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

By : Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
4.6 (35)
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Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

4.6 (35)
By: Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
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Preface

Spawning the Player Projectile

In the previous chapter, you made great progress with the enemy character’s AI by creating a behavior tree that would allow the enemy to randomly select points from the BP_AIPoints actor you created. This gave the SuperSideScroller game more life as you can now have multiple enemies moving around your game world. Additionally, you learned about the different tools available in Unreal Engine 5 (UE5) that are used together to make AI of various degrees of complexity. These tools included the Navigation Mesh, behavior trees, and Blackboards.

Now that you have enemies running around your level, you need to allow the player to defeat these enemies with the player projectile you started to create at the end of the previous chapter. Our goal for this chapter is to use a custom UAnimNotify class that we will implement within our Throw Animation Montage to spawn the Player Projectile. Additionally, we will add polish elements to the projectile such...

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