Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

UMG Basics

In UE4, the main way to create a game UI is by using the UMG tool. This tool will allow you to make a game UI in the form of Widgets, which can be created using UMG. It will allow you to easily edit your game UI in a visual manner, through UMG's Designer tab, while also allowing you to add functionality to your game UI through UMG's Graph tab.

Widgets are the way UE4 allows you to represent a game UI. Widgets can be basic UI elements such as Buttons, Text elements, and Images, but they can also be combined to create more complex and complete Widgets, such as menus and HUDs, which is exactly what we will be doing in this chapter.

Let's create our first Widget in UE4 using the UMG tool in the next exercise.

Exercise 8.01: Creating a Widget Blueprint

In this exercise, we will be creating our first Widget Blueprint, as well as learning the basic elements of UMG and how we can use them to create a game UI.

The following steps will help you complete...