Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Project Setup

Let's begin this chapter by creating our Unreal Engine project:

  1. Launch UE4. Select the Games project category, then press Next.
  2. Select the Third Person template, then press Next.
  3. Make sure the first option is set to C++ and not Blueprint.
  4. Select the location of the project according to your preference and name your project Dodgeball, then press Create Project.

    When the project is done being generated, you should see the following on your screen:

    Figure 5.1: Dodgeball project loaded up

  5. After the code has been generated and the project opens up, close the UE4 editor and open the files of the generated third-person Character class, DodgeballCharacter, in Visual Studio, as shown in the following figure:

Figure 5.2: Files generated in Visual studio

As mentioned before, your project is going to have a top-down perspective. Given that we're starting this project from the Third Person Template, we'll have...