The Throw Animation
So far, you have put a lot of work into ensuring that the Throw
animation blends correctly with the Movement
animations that you set up in the Animation Blueprint in the previous chapter. The main reason behind this effort is to ensure the visual fidelity of the character when performing multiple animations at once. You will learn first-hand the visual consequences of incorrectly setting up animation blending in the exercises and activity ahead.
Getting back to the Throw
animation, every modern video game implements animation blending in one form or another, so long as the art direction and the game mechanics require such a feature. An example of a modern game franchise that extraordinarily uses animations is the Uncharted series developed by Naughty Dog.
If you are unfamiliar with the franchise, you can watch the full gameplay of the latest installment here: https://www.youtube.com/watch?v=5evF_funE8A.
What the Uncharted series does very well is use thousands...