Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

The Throw Animation

So far, you have put a lot of work into ensuring that the Throw animation blends correctly with the Movement animations that you set up in the Animation Blueprint in the previous chapter. The main reason behind this effort is to ensure the visual fidelity of the character when performing multiple animations at once. You will learn first-hand the visual consequences of incorrectly setting up animation blending in the exercises and activity ahead.

Getting back to the Throw animation, every modern video game implements animation blending in one form or another, so long as the art direction and the game mechanics require such a feature. An example of a modern game franchise that extraordinarily uses animations is the Uncharted series developed by Naughty Dog.

If you are unfamiliar with the franchise, you can watch the full gameplay of the latest installment here: https://www.youtube.com/watch?v=5evF_funE8A.

What the Uncharted series does very well is use thousands...