Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Introduction

In the previous chapter, you added layered animations for the player character using Animation Blending with a combination of Anim Slots, Animation Blueprints, and blending functions such as Layered Blend per Bone.

In this chapter, you will learn how to use a Nav Mesh to create a navigable space inside of the game world that the enemy can move in. Defining the navigable space of a level is crucial for allowing artificial intelligence (AI) to access and move to specific areas of your level.

Next, you will create an enemy AI pawn that can navigate between patrol point locations inside the game world using a combination of the AI tools present inside Unreal Engine 4, including Blackboards and behavior trees.

You will also learn how to use a Nav Mesh to create a navigable space inside the game world where the enemy can move. Defining the navigable space of a level is crucial for allowing the AI to access and move to specific areas of your level. 

Lastly,...