Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Summary

By completing this chapter, you have taken the first step in your game development journey by learning about Unreal Engine 4. You now know how to navigate the Unreal Engine editor, manipulate the Actors inside a level, create your own Actors, use the Blueprint scripting language, and how 3D objects are represented in Unreal Engine 4.

Hopefully, you realize that there's a whole world of possibilities ahead of you and that the sky is the limit in terms of the things you can create using this game development tool.

In the next chapter, you will recreate the project template that was automatically generated in this chapter from scratch. You will learn how to create your own C++ classes and then create Blueprint classes that can manipulate properties declared in their parent class and how to import character meshes and animations into Unreal Engine 4, as well as becoming familiar with other animation-related assets such as Animation Blueprints.

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