Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Features of Our Side-Scroller Game

Let's now take some time to lay out the specifics of the game we'll be designing. Many of these features will be implemented in later chapters, but now is a good time to lay out the vision for the project.

Enemy Character

One thing you should have noticed while playing the SuperSideScroller project is that there is no enemy AI provided to you by default. So, let's discuss the type of enemies we will want to support and how they will work. Our SuperSideScroller project will support one enemy type.

The enemy will have a basic back-and-forth movement pattern and will not support any attacks; only by colliding with the player Character will they be able to inflict any damage. However, we need to set the two locations to move between for the enemy AI, and next, we will need to decide whether the AI should change locations. Should they constantly move between locations, or should there be a pause before selecting a new location to...