Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Transform (Modify) Bone

Before we move on, there is a very useful node that you can use in the AnimGraph called the Transform (Modify) Bone node, which allows you to translate, rotate, and scale a bone of a skeleton at runtime.

You can add it in the AnimGraph by right-clicking on an empty space, typing transform modify, and picking the node from the list. If you click on the Transform (Modify) Bone node, you'll have quite a few options on the Details panel.

Here's an explanation of what each option does.

  • The Bone to Modify option will tell the node what bone is going to be transformed.

    After that option, you have three sections representing each transform operation (Translation, Rotation, and Scale). In each section, you can do the following:

  • Translation, Rotation, Scale: This option will tell the node how much of that specific transform operation you want to apply. The final result will depend on the mode (covered in the next section) you have selected...