Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Sound Attenuation

For a sound to be played in 3D inside UE4, you'll have to create a Sound Attenuation asset, as we mentioned in the first section of this chapter. A Sound Attenuation asset will let you specify how you want a specific sound to change volume as its distance from the listener increases. Have a look at the following example.

Open Unreal Editor, go to the Audio folder inside the Content Browser interface, right-click, go to the Sounds category, and select Sound Attenuation. Name this new asset BounceAttenuation:

Figure 9.7: Creating the Sound Attenuation asset

Open this BounceAttenuation asset.

Sound Attenuation assets have many settings; however, we'll want to focus mainly on a couple of settings from the Attenuation Distance section:

  • Inner Radius: This float property allows us to specify at what distance the sound will start lowering in volume. If the sound is played at a distance less than this value, the volume won&apos...