Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

17. Remote Procedure Calls

Overview

In this chapter, you will be introduced to Remote Procedure Calls, which is another important multiplayer concept of Unreal Engine 4's Network Framework. You'll also learn how to use enumerations in Unreal Engine 4 and how to use bi-directional circular array indexing, which is a way to help you iterate arrays in both directions and be able to loop around when you go beyond its index limits.

By the end of this chapter, you'll understand how Remote Procedure Calls work to make the server and the clients execute logic on one another. You'll also be able to expose enumerations to the Unreal Engine 4 editor and use bi-directional circular array indexing to cycle through arrays.