Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Measuring and Optimizing Performance

In software engineering circles, it’s common to hear the expression “premature optimization is the root of all evil.” This is usually bestowed very knowingly from a more Senior developer to a more Junior one. Stroking of the chin – whether a beard is present or not – is almost always required to attain the Solemn Air of Pronouncement accompanying such declarations. Strange delivery or not, it is good advice to follow.

There aren’t many worse ways to approach software design than by starting to make performance-related changes while that software is still largely being built. That, in turn, is because the optimization of a code base is inversely related to the code’s readability, its maintainability, and ultimately the facility to which new features and changes can be introduced. To put it another way, the more optimized a code base tends to be, the harder it is for someone to understand the code...