Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Converting the Application to a PWA

Over the course of the last couple of chapters, it may have started to become clear that we are closing in on the end of our journey. Passing through the sweeping, vast countryside that is Babylon.js, we’ve seen and done much, and Space-Truckers is a functionally complete game thanks to our efforts. Now, we have one last stretch on the highway to cover in this chapter before we hit the off-ramp to the side-streets of Chapter 14, Extended Topics, Extended chapter.

Just because we’re close to the end doesn’t mean we are there yet – close doesn’t count when it comes to Space-Truckers or orbital mechanics, only horseshoes and hand grenades. We’ve still got some road ahead of us, Space-Trucker, and there’s still time before we hit the limit on our hours of service, so let’s drive!

In this chapter, we are going to expose the intersection between Babylon.js and Progressive Web Applications (PWAs...