Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Preface

The world of 3D application and game development is a vast and actively changing landscape. With all the stunning capabilities of modern GPU hardware exposed to the web browser via WebGL, AAA-quality interactive rendering can be achieved by anyone with some knowledge of JavaScript. Babylon.js is just the right tool to use for an effortless experience and a robust application built using WebGL technologies.

Although changes in and the evolution of browser software and hardware standards continue at their own pace and on their own schedules, Babylon.js is a framework that prioritizes maintaining backward compatibility. Code written for BJS 2.0 is highly likely to run with little to no modifications in BJS 5.20, so product managers and stakeholders can use BJS with confidence about the long-term stability of the code.

If Babylon.js is the ticket for WebGL, then this book is your ticket to mastering Babylon.js. Well, you probably won’t become a twentieth-level Babylon.js developer by the end of this (let’s be real for a moment), but you’ll certainly learn the key concepts and techniques that will enable you to progress down that path should you so choose!

All of this is starting to become a kind of bad sales pitch, so let’s drop the pretense and talk brass tacks. You want or need to learn about 3D game or app development. As a human being, you also desire entertainment. This book attempts to satisfy both of those needs by avoiding being too boring wherever possible while still delivering the big knowledge bombs. Entertainment and enlightenment, all in one package.