Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Extended Topics, Extended

This is a chapter about endings, but it is also a chapter about beginnings. Our journey together on this long haul may be approaching its destination, but this is just the beginning of your personal journey with Babylon.js. In this chapter, we abandon any pretense of linear or sequential progress, and instead, we will be bouncing between several disparate topics that will each provide individual jumping-off points to help you go the distance with Babylon.js.

When navigating unfamiliar streets, it can be useful to have a guide, someone who is knowledgeable about an area. Someone with deep practical experience, who knows how to guide visitors and new arrivals to the best places and sights. Our Space-Dispatcher has located several talented individuals to show us areas of Babylon.js that we didn’t get to see or learn about during our trip.

In this chapter, we’re going to visit two active construction sites in the metatropolies of BJS. At the...