Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D labels

putting, into 3D space 191, 192

3D applications

lighting model 270, 271

3D content

incorporating, in website 375

3D space

2D labels, putting into 191, 192

A

abstract 121

Advanced Dynamic Texture (ADT) 235, 241

Albedo 275

Ambient Occlusion (AO) 273

animation, BJS 30

Animation Curve Editor (ACE) 265

AnimationGroup 192

animations 105

Application Programming Interfaces (APIs) 296

app performance

guidelines, for measurement 325, 326

performance-Related Terminology 327-329

AppStartScene

createScene function, modifying 22-24

environment, setting up 24, 25

establishing 22

planets, creating 27-30

star, creating 26

ArcRotateCamera 36

ARKit 369

Asset Librarian

reference link 282

assets

creating...