Book Image

Practical Game Design - Second Edition

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design - Second Edition

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
12
Chapter 12: Building a Great User Interface and User Experience

Playable characters, NPCs, and enemies

Now that we have briefly discussed how to approach character design, let’s see what the main types of characters in a video game are:

  • Playable characters: These are the characters the player directly controls. In some games, there is just one (the main protagonist), while in some other games, there are multiple protagonists. In other games, there might not be protagonists at all. In a strategy game such as Starcraft, for example, the player controls units.

Some of those units might be unique heroes or commanders; some might be vehicles – tanks or even spaceships. The rules to create a protagonist such as Joel in The Last of Us or a Battlecruiser unit in Starcraft might be very different, but what is important here is that both are directly controlled by the player.

  • Non-Playable Characters (NPCs): NPCs are characters that inhabit the game world but are not playable by the player. They are controlled by predetermined...