Book Image

Practical Game Design - Second Edition

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design - Second Edition

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
12
Chapter 12: Building a Great User Interface and User Experience

Summary

You now know how to successfully close and ship a game. We have seen that you need to be conscious of the time required for the final stage in every game’s development. We have learned the risks of putting a game together for release and how to avoid the danger of feature creep. We have seen what polish is and how the team and the designers can polish their game to improve the quality of the game.

We had a quick look at the QA process and went through a list of useful tips and suggestions for you to keep in mind when the time comes to close your project and finally enjoy shipping your game!

This is the final chapter of this book, so it is time to say goodbye and thank you for taking this journey with us. We invite you to revise and reread various parts of this book as you make progress with your current or next video game project and to keep learning about game design by reading books, watching lessons online, and, most of all, making games!

We wish you the...