Book Image

Practical Game Design - Second Edition

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design - Second Edition

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
12
Chapter 12: Building a Great User Interface and User Experience

Summary

“A complex craft that often blends art, animation, graphic design, and visual effects with game design itself.”

That’s how we described UI and UX design in the introduction to this chapter. A few dozen pages later, we’ve hopefully provided you with a strong introduction to the concepts of input methods, cameras, perspectives, and utilizing feedback, all in a bid to reinforce your gameplay and craft a game that’s immersive, responsive, understandable, and delightful to interact with.

We strongly encourage you to deconstruct existing games, analyze their feedback mechanics, and even recreate their UIs in the form of digital mockups. As with any blend of art and craft, practice makes perfect!

Next up, we’ll naturally extend the concepts of this chapter and apply our user-oriented mindset toward making your games more accessible.