Book Image

Practical Game Design - Second Edition

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design - Second Edition

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
12
Chapter 12: Building a Great User Interface and User Experience

Writing techniques

These are techniques borrowed from creative writing, presentation design, technical documentation writing, and best practices that game designers have used and refined over thousands of game projects.

The following section contains a list of useful techniques to write effective GDDs.

Use of style

The style in which you write matters; as with any other document, you need to make sure your GDD is readable and attractive to look at by doing the following:

  • Use plenty of white space and divide argument paragraphs
  • Use a serif font for body text, and bold or capital letters for headers
  • Avoid any fancy or decorative fonts
  • Use short sentences
  • Use a hierarchical structure

Layering details

When you write about something, you should always use a top-down approach to layering complexity. The first layer should already give a general idea of what you’re talking about, and successive layers should go deeper into the details.

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