Book Image

Practical Game Design - Second Edition

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design - Second Edition

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
Table of Contents (19 chapters)
12
Chapter 12: Building a Great User Interface and User Experience

Monetization tips and tricks

Before we close this chapter, we wish to share a wide array of tips and tricks that can help you monetize and run your live games. Let’s begin!

Earn an opportunity to spend

What is more satisfying than getting a great deal on a premium currency pack? It is the accomplishment of earning it! There are a few ways in which you can offer your players both. To start with, you could implement a piggy bank feature. During regular play, players fill up the piggy with premium currency or any other valuable resource. When the piggy is sufficiently full, players can choose to break it open to retrieve the reward.

The price can be scaled depending on how full the piggy is, but in general, piggy banks offer a very high value and are limited to one per player in any given week or month. Putting a time limit on the piggy ensures that players remain engaged if they want to maximize their gains; it will also encourage them to pay to not miss out on the amassed...