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Book Overview & Buying
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Table Of Contents
Blender Cycles: Materials and Textures Cookbook - Third Edition
By :
Blender Cycles: Materials and Textures Cookbook
By:
Overview of this book
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Table of Contents (21 chapters)
Preface
Chapter 1: Creating Materials in Blender
Chapter 2: Introducing Material Nodes
Chapter 3: Mapping Images with Nodes
Part 2: Understanding Realistic Texturing
Chapter 4: Achieving Realism with Texture Maps
Chapter 5: Generating Texture Maps with Cycles
Chapter 6: Creating Bumpy Surfaces with Displacement Maps
Part 3: UV Mapping and Texture Painting
Chapter 7: UV-Unwrapping 3D Models for Texturing
Chapter 8: Baking Ambient Occlusion Maps
Chapter 9: Introducing Texture Painting
Chapter 10: Creating Photorealistic Textures on a 3D Model
Part 4: Lighting and Rendering
Chapter 11: Lighting a Scene in Cycles
Chapter 12: Creating Photorealistic Environments with HDRIs
Chapter 13: Preparing the Camera for Rendering
Chapter 14: Rendering with Cycles
Index