Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
Section 1: Getting Started with Unity
Section 2: Mastering Programming and Gameplay Mechanics
Victory or Defeat: Win and Lose Conditions
Section 3: Elevating Visuals, Effects, and Audio
Section 4: Designing User Interfaces, Animations and Advanced Concepts
From Prototype to Executable: Generating and Debugging Your Game
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Getting Started with Unity

Master the basics of the Unity editor, from creating a blank project to crafting scenes with both prototype and final graphics.

This section comprises the following chapters:

  • Chapter 1, Embark on Your Unity Journey
  • Chapter 2, Crafting Scenes and Game Elements
  • Chapter 3, From Blueprint to Reality: Building with Terrain and ProBuilder
  • Chapter 4, Seamless Integration: Importing and Integrating Assets