Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Creating our first DOTS game

There is plenty to learn in order to create performant games with DOTS, so let’s start by creating a simple project featuring cubes moving forward. Emphasis on cubes – we are going to have thousands of them! I know it is not the most exciting project, but bear with me, as in the Creating Gameplay in the DOTS section in this chapter, we will convert it into an actual (but simple) game.

In this section, we will examine the following DOTS concepts:

  • Creating a DOTS project
  • Creating entities with subscenes
  • Creating components and bakers
  • Creating systems using Jobs and Burst
  • Debugging systems jobs and queries

Let’s start by discussing how to set up a project to be compatible with DOTS.

Creating a DOTS project

The first step for creating a DOTS project is the one you should already know by this point in the book: creating a brand-new URP project. If you are not sure how to do it, please...