Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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It’s a pleasure to have you join us on this journey to learn the fundamentals of 3D game development. Firstly, we will introduce you to the team who wrote this book.

  • Travis Bapiste (3D Artist) directed the art, modeled every model in the game, rigged the character, and helped define the design of the story.
  • Russell Craig (Sr. Software Engineer) created the scripts for the mechanics.
  • Ryan Stunkel (Sound designer) created and implemented all the sounds throughout the project.
  • Anthony Davis (Sr. Technical Artist) wrote the book, managed the project, built effects and shaders, and polished the project.

Ensuring we brought out the best of our collective experience of over 50 years (with 4 brains behind every page in this book) was a roller-coaster (and too much fun!) each day. We’ve spent over six months and two revisions to the entire book (as well as hundreds of GIFs that we have exchanged...