A Primer to the Third Dimension
It’s a pleasure to have you join us on this journey to learn the fundamentals of 3D game development. Firstly, we will introduce you to the team who wrote this book.
- Travis Bapiste (3D Artist) directed the art, modeled every model in the game, rigged the character, and helped define the design of the story.
- Russell Craig (Sr. Software Engineer) created the scripts for the mechanics.
- Ryan Stunkel (Sound designer) created and implemented all the sounds throughout the project.
- Anthony Davis (Sr. Technical Artist) wrote the book, managed the project, built effects and shaders, and polished the project.
Ensuring we brought out the best of our collective experience of over 50 years (with 4 brains behind every page in this book) was a roller-coaster (and too much fun!) each day. We’ve spent over six months and two revisions to the entire book (as well as hundreds of GIFs that we have exchanged...