Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Summary

In this chapter, we learned how to start using DOTS by creating our own components and systems to add gameplay to a simple game. We saw how to use input, and the DOTS transform API to move and rotate objects, and we also saw how to spawn and destroy objects.

DOTS is a new engine on its own, running inside Unity. The way it works is vastly different, and except for a few systems like the rendering pipelines, almost all DOTS features work very differently from their GameObject counterparts. Also, DOTS is still quite new, meaning it still has missing features and could be subjected to substantial changes in the next versions.

This makes it a possible risk for creating new projects, but on the other hand, the performance it can achieve could be decisive for big and ambitious projects. It is an interesting piece of technology that can revolutionize game development, and every day, it is getting more powerful and stable. It’s a good time to start learning about it...