Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Massive Worlds: Introduction to DOTS

While Unity is a powerful and performant engine (when used properly), there’s a limit on how many GameObjects you can have without reaching performance limits. While the Object-Oriented Programming (OOP) paradigm provides a convenient way to code a game, due to its internal works, it won’t always take advantage of all the modern CPU features, like caching, Single Instruction Multiple Data (SIMD) operations, and multi-threading. While it isn’t impossible to use such features in OOP, doing so is not a trivial task and can lead to difficult-to-track bugs. Unity’s response to that issue was releasing the first production-ready version of the DOTS packages, which will help us with these problems.

In this chapter, we will examine the following build concepts:

  • Understanding what DOTS is
  • Creating our first DOTS game
  • Creating gameplay in DOTS

Let’s start by getting an idea of what DOTS...