Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Using AR Foundation

In this section, we will examine the following AR Foundation concepts:

  • Creating an AR Foundation project
  • Using tracking features

Let’s start by discussing how to prepare our project so that it can run AR Foundation apps.

Creating an AR Foundation project

Transitioning to AR development not only changes coding practices but also the game design approach. For instance, in AR, user interaction and camera control are significantly different.

Something to consider when creating AR projects is that we will change not only the way we code our game but also the game design aspect. AR apps have differences, especially in the way the user interacts, and also limitations, such as the user being in control of the camera all the time. We cannot simply port an existing game to AR without changing the very core experience of the game. That’s why, in this chapter, we are going to work on a brand-new project; it would be too difficult...