Book Image

Hands-On Unity Game Development - Fourth Edition

By : Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Book Image

Hands-On Unity Game Development - Fourth Edition

By: Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas

Overview of this book

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Table of Contents (28 chapters)
Free Chapter
1
Section 1: Getting Started with Unity
6
Section 2: Mastering Programming and Gameplay Mechanics
10
Victory or Defeat: Win and Lose Conditions
12
Section 3: Elevating Visuals, Effects, and Audio
18
Section 4: Designing User Interfaces, Animations and Advanced Concepts
23
From Prototype to Executable: Generating and Debugging Your Game
26
Other Books You May Enjoy
27
Index

Harmonious Soundscapes: Integrating Audio and Music

We have now achieved good enough graphics quality, but we are missing an important part of the game aesthetics: the sound. Often relegated to being the last step in game development, sound is one of those things that, if it’s there, you won’t notice its presence, but if you don’t have it, you will feel that something is missing. It will help you to reinforce the ambiance you want in your game and must match the graphical setting. To do so, we will use Unity’s capabilities to import audio assets, play them in 2D and 3D positioning, and mix the audio using its mixer.

In this chapter, we will examine the following sound concepts:

  • Importing audio
  • Integrating and mixing audio

We will apply those concepts in our game to import the audio to play in different scenarios—such as when the player shoots—and music. Later in the programming chapters, we will play sounds, but...